Gaming
Upcoming Lotus map changes in Valorant season 8
Season 8 of Valorant is set to launch on January 8 and with that, Riot Games have made new additions and several adjustments to the game. One of the newer maps, Lotus also saw some adjustment to its multiples sites.
These changes were far too long in talks, and Riot Games have recently provided players with information of what is adjusted. Let’s have a quick look at these changes ourselves –
Here are all the Lotus changes you can expect with Patch 8.0, starting JAN 8. ?? pic.twitter.com/IARzrJbonz
— VALORANT (@VALORANT) January 3, 2024
A site changes
One major change in the A site is the Hut. The location which was previously open from two sides in a tunnel formation is now a simple shack looking building with entry facing the defenders.
The area that links A site to B through a breakable door also saw some minor changes. Previously deformed space is now even and contain boxes to provide some cover compared to previously open design.
B site changes
Spike planing area on B site saw a noticeable decrease, with players now not being able to plant right beside the two B site boxes. Along with that, the entry is also moved a bit, giving a little corner for defenders to tuck their gadgets or themselves.
The other change was to the connector between site A and site B which earlier was a bit small. Developers have increased the connector area by a bit alongside the door.
C site changes
Site C also saw a decrease in spike planting radius, for the defenders side, and a little increase towards the main entry side. This means that the attackers will have to go around the back instead of just getting entry and moving forward for planting.
Instead of one box, there are now four in deep site C. The middle wall where players can hide is also no more. However, defenders also have an advantage as the main entry area is also shifted to create space to hold the ambush angle.
Overall, the update seems to favour the defending side a bit more. Attackers will have to be aware of new angles, although for a good team it may not create that much issue.